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Revenant is a competitive worker placement game of shifting allegiances, set in the Voidfall universe. Players take on the role of rival admirals coordinating the defense of a fleeing starfleet, and competing to earn influence with the factions that stand to survive the journey.
Across four rounds, players assign crew to ships throughout the fleet, from which they will fight corrupted ships, explore planets in search of resources, upgrade their ship and crew, deploy new vessels, and more. Each ship is affiliated with one of the Great Houses, and each time you assign crew there, you gain influence with that House.
The journey won’t be an easy one. The Voidborn’s corrupted forces will continuously attack the fleet, dealing damage to various ships at the end of every round. You can take your part in protecting the fleet by destroying enemy ships, repairing friendly vessels or maneuvering them to safe areas, or ultimately activating the Revenant’s hyperdrive to jump to a safer sector. Regardless of your efforts, there will be casualties - you have to make sure that the Houses you have influence in are protected above others.
Revenant spices up the resource management and engine-building of a mid-weight euro with dynamic tactical challenges, constant player interaction, and shifting allegiances.
Mindclash Games is an independent publisher creating strategic board games where theme is at the heart of the experience. Known for fan favorite titles such as Trickerion, Anachrony, Cerebria, Perseverance, and Voidfall, our games are made for players who love intricate game systems, meaningful decisions, and worlds that come alive on the table. Mindclash Play is our sub-brand guided by the same principles, but with a broader audience in mind. It brings our focus on meaningful gameplay, strong themes, and memorable experiences to more accessible games that can be enjoyed beyond the hardcore gaming crowd. Based in Hungary, our team has been designing and publishing distinctive games for the international hobby gaming community since 2013.
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